BY EK GAMES

JOX II

One tap. Perfect timing.

A matte black cube. Porcelain platforms that slide. One tap commits you to the jump. Nothing to aim. Nothing to hold.

Thousands of you played the original JOX, the game Apple featured and Nanovation Labs published. Hundreds of you have asked for more ever since. So now we are back with JOX II: new stages and new game modes, for all of you.

Coming soon

Coming soon to the App Store Coming soon on Google Play
JOX II - One tap, 150 levels, every one proven solvable | Product Hunt

Three directions

One jump. Three ways through.

150 stages, 50 in every direction, easy at first and harder all the way. Same simulation, only the jump vector changes.

Rise Vertical

Straight up. Every platform is above the last.

Flow Horizontal

Left to right. The route runs along the horizon.

Shift 45°

The diagonal. Up and across in one arc.

Platforms

Colour is the score.

Size decides how hard it is. Colour tells you before you jump.

Mint

+10 points

Large. The safe landing.

Lilac

+25 points

Medium. Worth the care.

Yellow

+50 points

Small, with a diamond on top.

Coral TNT

+30 points

Land on it and the fuse starts. Five seconds. Exactly.

Every colour has a price.

Base points per landing, before size and extras.

  • Mint10
  • Ice10
  • Peach15
  • Lilac15
  • Yellow20
  • Violet20
  • Coral30
  • Sand8
  • Lime12
  • Sky18
  • Rose25
  • Gold35

Cubes with a character

Some platforms have opinions. Each adds a bonus on top.

Whirl

+10 bonus

It spins you up, then flings you on your way. Dizzy, not dangerous.

Sand

+15 bonus

Three layers, and every one slips away. Jump early, or sink.

Glass

+10 bonus

It cracks, then it shatters. Admire the view quickly.

Ghost

+20 bonus

Solid, then not. Watch the outline and land while it is real.

Built to be fair

Honest leaderboards.

Fair play, every time

Everyone plays the same stage, and every run is checked before it counts. So when your name shows up on the rankings, you know you earned it. And so did everyone above you.

Every run checked · every rank earned

Daily stage

One stage, the same for everyone, every day. Play it and keep your streak alive.

Friends and challenges

Add friends with a code. Challenge them head to head on a stage. Best score wins.

Endless

When the Journey is done, the corridor keeps going. Solver-proven, so every jump is possible.

Felt, not heard

A jump is a haptic, not a sound. Precision landings chime because they are rewards. Reduced motion, reduced flash and high contrast are one tap away.

Three cubes, your timing

Land dead centre often enough and a bonus roll waits at the end of the run: three reels of platform colours, stopped one at a time by you. Nothing is random, so the points count on the board like any other.

The edge knows who is ahead

In Endless a thin line runs up the right edge carrying your own best in gold and the nearest friend above it in their colour. Both are there from the first second, so you watch them come — and the game says whose mark you just passed.

Stuck is a thing the game answers

Miss the same course four times running and you are offered the jump that keeps catching you, on its own: the same two cubes, the same rhythm, nothing scored and nothing to lose. It makes you better at the jump. It never makes the jump easier.

Screens

Real renders. Not mock-ups.

Every frame below comes from the game itself.

Yours to earn

Eighteen badges. Nothing for sale.

Every badge is the receipt of something you did — a world finished, a run that would not end, a month of showing up. Six of them hand over a finish your cube can wear, and those are the only way to get one.

  • First Contact Land your first cube.
  • Finding Your Feet Finish the tenth level of any world.
  • Up and Up Finish all fifty levels of RISE.
  • Go With It Finish all fifty levels of FLOW.
  • Sideways Finish all fifty levels of SHIFT.
  • Every Last Cube Finish all three worlds.
  • Still Going Score 300 in an Endless run.
  • Long Haul Score 800 in an Endless run.
  • No Finish Line Score 1500 in an Endless run.
  • Fifty Clean Land fifty times without missing once.
  • Metronome Land a hundred and twenty times in one run.
  • Creature of Habit Play the Daily three days running.
  • Seven Sunrises Play the Daily seven days running.
  • A Month Without Missing Play the Daily thirty days running.
  • Centurion Play the Daily a hundred days running.
  • Better Than Most Finish a Daily in the top half.
  • The Sharp End Finish a Daily in the top ten percent.
  • Day Won Finish a Daily in first place.

The cube is yours

Eight colours are free and always were: the one you pick for your face is the one you jump with. The last six are materials rather than colours, so you can tell one across a room — and each is locked behind a badge.

Free

  • Ink
  • Mint
  • Lilac
  • Yellow
  • Coral
  • Sky
  • Rose
  • Moss

Earned

  • Ember
  • Gold Leaf
  • Chrome
  • Aurora
  • Void
  • Daybreak

Live

Live from the corridor.

Counted by the server, refreshed every minute.

Counting jumps… Players
Counting jumps… Registered
Counting jumps… Runs
Counting jumps… Runs today
Counting jumps… Stages completed
Counting jumps… Countries
Counting jumps… Dailies played today
Counting jumps… Friendships
Counting jumps… Challenges

Daily stage

—

Today’s stage is being set.

Daily streak leaders

  1. Counting jumps…

Top lists

  1. Counting jumps…

JOX II

One tap away.

JOX II is coming soon. The corridor is already live.

Want to know the day it lands?